Three Pokemon Games That Didn't Get the Adoration They Deserved
Following a taste of world peace thanks to Pokemon Go, there's no question that the monster collecting series stands as one of the most mainstream video games around. Pikachu is just as recognizable as Disney's mascot, perhaps even more. The persistent pandemonium surrounding card prices ensures near-daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral annually.
However in spite of that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are titles that didn't get their proper due, or were buried under the hype of the mainline series. These are Pokémon games released on ill-fated platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Cozy Precursor
Too many Pokémon games emphasize the combat element of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Sure, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch said Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on running the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
With numerous core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu